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My tutorial on recreating Max's eyes is featured in the photoshopretouch section ("fixing white reflective pet eyes") at:

Max 2

This image was created using Photoshop6 and Painter 7. Immediately below is the completed image, followed by a close-up showing more detail of the Painter 7 watercolor brushstrokes. Further below is a tutorial showing how I recreated Max's true eye color.
Max 2, final
Max 2 close-up
On the left, is the original scan, note Max's eyes and the color cast. On the right is the color corrected image. The image was scanned at 600dpi at 150%. The original image was a small photo (2.2 x 2.9 inches) so scanning at 150% gave me a bit more image to work with. I generally always scan at 600dpi which gives me more flexibility with the end size of the image. Further below, see the tutorial on how I recreated Max's eyes.
Max 2, original scan Max 2, corrected image
In Painter, I created the sketch of Max below.
Max 2, Painter sketch
Below is a close-up of the final watercolor image. Another image of Max done using Painter's watercolor brushes can be seen here Max and the horse trailer.
Max, close up
Recreating Max's eyes using Photoshop:
Below is a close up of Max's eyes. I was having a terrible time trying to recreate Max's eyes when I received the April 2001 issue of Maximum PC which is not normally a place I look for graphic tips but the technique they outlined worked quite well I think. I've listed the steps I followed. Note, all work was done at 600 dpi and I'm pc based so the Photoshop shortcuts are the Windows ones, if a mac person would email me the mac shortcuts I'd be happy to add them.
Max 2, original & corrected eyes
1.In Photoshop, use the Magic Wand to get the bad pupil portion of one eye (very often what you will have is the more classic 'red-eye' in the pupil area). You may need to play around with the tolerance setting, I used 20 to get all the white of the pupil and I had 'continguous' check marked so I didn't inadvertantly select more than what I really wanted.

2.Hold the shift key and click again in the other eye.

3.Feather (Select > Feather or ctrl-alt-d) 2 pixels

4.Save the selections (Select > Save Selection or right click and choose 'save selection') naming it "both pupils"

5.Desaturate the Image (Image > Adjust > Desaturate or ctrl-shift-u)

6.With black as your foreground color, use the Airbrush tool, at about 20% opacity to paint the area you've just selected. Choose a brush size that is just about the same size as the area you selected (I used a 35pixel brush).

7.Placing the airbrush off center of the selection, click a few times working around the selection to get a kind of feathered edge as close to black as you can--this forms the pupil of the eye, then I clicked once, centering the airbrush in the selected area. Repeat on the other eye. Here's what it should look like.

Max 2, airbrushed eyes
8.Deselect (Select > Deselect or ctrl-d)

9.Using the Lasso tool, select the entire iris, feather 3 pixels (in PS6, you can do that in one step by setting "feather" to 3 in the in the tool bar), hold the shift key and select the other eye remembering to save and name the selection (Select > Save Selection or right click and choose "save selection")

10.Put the selection on a new layer Layer > New > Layer via copy or ctrl-J) and name the new layer (alt-double click on the layer)

11.Colorize using Hue/Saturation (Image > Adjust > Hue/Saturation or ctrl-u) with 'colorized' checked. I used Hue=209, Saturation=28, Lightness=-22. Here's what they look like.

Note that in Photoshop, the background would be the standard grey/white checkerboard as it would be transparent and I've surrounded the image by a black border to set it off...otherwise the eyes just float kind of disembodied on this page.

Max2, colorized eyes
12.Deselect (Select > Deselect or ctrl-d)

13.Add a new layer (Layer > New > Layer or ctrl-shift-n) and name it (alt-double click on the layer) to add highlights. This is the tricky bit. I used the Airbrush tool at about 10% opacity with the color white, and a small soft painting brush (13)

14.You can use the opacity setting on the layers palette to play with both the eyes layer and the highlight layer.

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